Written by ALFA_OverloRd You want to sit down and enjoy some wave survival against enemies with increasing difficulty, while also leveling up your character for harder difficulties? Boom, Killing Floor 2, bro. This game is simple enough to where a baby could understand it, and there is a difficulty for every gamer - from completely incompetent to omniaware semi-humans. If you are somehow above or below that range, you can, also, mod the game. There are 4 difficulties, and 3 lengths of games, so if you want a baby easy short run before work, it's there. If you want to put yourself through pain and despair for an absurd length of time no human should have to endure, that is, also, a thing. There are a generous variety of classes for a variety of options, since every 5 levels of a class, you get to choose 1 of 2 perks. These can be changed at any time, so you can throw them together in any way you want, as long as you're using that class. There are daily missions and weekly missions. Daily missions are easy peasy: "Use this class and gain XP as them." or "Use this weapon and deal X amount of damage." Weekly missions apply a gameplay change, and have a set difficulty and length. You may use any class to complete them, and you may play on any map to complete them. Dailies earn you 50,000 Vosh, and Weeklies earn you 500,000 Vosh, and a cosmetic item (which are usually pretty cool). Every 500,000 Vosh, you can open a vault crate for a vault cosmetic. (so weekly missions basically give you two cosmetics.) There are a good variety of enemies, each with their own mechanics (except for the 3 fodders; they're all around the same) and abilities. Headshots do more damage and take down the opponent much more effectively (and conserve more bullets), but can be hard to hit, and not all enemies take massive amounts of bonus damage (looking at you, husks.) However, this game isn't without its flaws. A ready-up feature is horribly needed, as you can run across the entire map, fill up your ammo and upgrade your gear and still have to idly wait 40 seconds for the next wave to start, which really puts a damper on the whole "I want to rip zeds to pieces." mindset. Additionally, the Berserker class has the highest (solo) sustain in the game, and has the Eviscerator, which can one-shot Scrakes on the hardest difficulty, when they are supposed to be tanky enemies. While this is hilarious the first few times, it really takes away from the whole "these enemies are threats and must be treated carefully." Finally, it can be rather uncomfortable to Killing Floor 2 around others, as stalkers (an enemy type) strongly resemble nude women, and there is a generous amount of blood. Final ThoughtsUndoubtedly, this game series is made for multiplayer, or random cravings for wave-defense shenanigans, but somehow doesn't lose its flair as fast as other wave-defenses, which I was, actually, unprepared for. On top of that, even though a lot of the balancing is for multiplayer, singleplayer gameplay is still very enjoyable. I played this game a TON when I first got it, and came back the next day, too, since I played it until I had to go to sleep! Killing Floor 2 is a fantastic addition to the series, and a welcomed one, as well. Fair Gameplay: +3 Variety of Options: +2 Fun Factor: +2 Fills That Void of Arcade Survival: +1.5 Good Graphics (if you needed this one): +1 Berserker is Obviously the Best Class: -0.5 No "No Gore" Option: -0.5 No "Ready Up" Option: -0.5 FINAL SCORE: 8
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