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Dead By Daylight Review

2/13/2018

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Written by ALFA_OverloRd

Welcome to the Trials, a land run by the Entity who enjoys having survivors placed on hooks repeatedly, and killers placing survivors on hooks. I am your host, the David King with the most, ALFA_OverloRd!
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As David King, my primary job is to run around the map with the killer's attention dropping palettes to stun/hinder them, while, also, letting the other survivors get the 5 generators done, in order to escape. My secondary job is to unhook the survivors if the killer gets bored of chasing me, or decides: "Hey, I really am having trouble chasing this guy, so I'll go run somebody else down and attack them."
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​Before I go into my experiences, however I have to talk about the objective. 4 survivors must escape the 1 killer (all of which are players) by repairing 5 generators and escaping. The killer must sacrifice all the survivors before they escape.

So, from what I've played (and simplifying this beyond words, since this is a review, not a guide) certain killers are stronger than others (hillbilly and nurse top-tier), and survivors are cosmetic after a while (since Dwight can run all perks if they're high enough levels.) The killers are all unique, with special powers for each, and all of them work well; the only difference between "strong" and "weak" killers is the amount of error the survivors can do before the killers can punish them for it.

The game's amount of "fun" comes from outplaying, as well as somehow watching generator bars fill being satisfying. The skill-checks keep the gameplay interesting, regardless of how mundane the task is, and working together with other survivors vs. a killer and everyone surviving feels fantastic. Equally, playing as the killer and completely wiping the floor with the survivors is equally satisfying. Watching their attempts to rescue each other in vain as you strike down another is laughable, and watching them scream in post-game about how wraith needs a nerf can ensue giggles from even the hardest of hearts.
           
​Regardless, even though the community can bring the experience down, as it is a multiplayer/competitive(ish) game, overall the gameplay itself, as well as finding those gems of players who just really make your match fun, or just an overall show of kindness. Sometimes killers will let you escape, or survivors will give up their lives to save yours, and those people really brighten your day.
Unique Gameplay
Fun-Factor
Use of Good Stress
Satisfying
Community
Replayability
Killers being imbalanced
Sometimes Rage-Inducing (in a bad way)
Community (yes, both a positive and a negative)
Unstable Game

+3
+2
+2
+1
+1
+1
-1
-0.5
-0.5
​-0.5

FINAL SCORE: 7.5

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