Written by Rick Warren / gfn21 It’s been just under a year since I last wrote about PlayStation’s trophy system. Given that it’s such a huge part of gaming for me, I wanted to discuss it again, so... here we are. Last time, I talked about how Trophies were the best achievement system in gaming, and how easy it was to get addicted to earning trophies because of that. While I still stand by that outlook, it’s worth noting that even the best systems can be flawed.
On the off chance that someone from Sony is reading this, know that this is nothing but constructive criticism from someone who has dedicated a huge part of their life to getting trophies. I love hunting for them whenever I’m playing games, and I only want that hunt to get better. Without further ado, here are some key things I’d like to see addressed.
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Written by ALFA_OverloRd
This game had been on my wishlist for a GOOD amount of time, and it finally went on sale for 75% off, and when I bought it, I completely forgot about it. Then I figured out around 3 months later that it was in my library, and I dove into it. Dungeon Souls is a dungeon-crawling RPG rogue-lite, featuring a top-down bullet-hell combat system, equipped with appealing pixel art and a very fitting soundtrack. Seriously, some of these tunes are just great. You choose 1 of 10 classes to dive in for the run, and are dropped into baby-easy mode for the first few floors. Gold and materials for the Arcane Forge (more on that later) litter the floor as you wipe out any and all opposition. Crushing simple melee units in the palm of your hand and harvesting their XP to get stronger for the future battles, it truly is a satisfying time. Developed by: Compulsion Games Release Date: 8/10/2018 MSRP: $59.99 USD Platforms: PS4, Xbox One, PC (played on PS4) Written by Rick Warren / gfn21 When We Happy Few was first revealed, it immediately caught my eye with its Bioshock-like tone and art style. Since that first trailer, though, I tried to keep myself in the dark on the game. I avoided every bit of info from its early access run in hopes to go into We Happy Few completely blind, and I succeeded in doing so. I was ready to see the game that came out of that awesome first teaser. What I found upon playing was and an incredibly interesting setting, and quite possibly the worst running game I’ve ever seen. I loved exploring and finding new details about the world of Wellington Wells, but after nearly every discovery, I was met with bugs, long load times and crashes. The story was intriguing and many of the quests were fun, but the clunky gameplay and weak AI held them back. For every strength We Happy Few has, there’s a weakness to match it. Perhaps the game will be worth a playthrough down the road after some patches, but sadly, right now it’s too much of a mess to recommend to anyone.
For a full review, read on. Developed by: Telltale Release Date: 8/14/2018 MSRP: $4.99 (episode) / $19.99 (full season) Platforms: PS4, Xbox One, PC (played on PS4) Written by Rick Warren / gfn21 Telltale’s The Walking Dead series has certainly had its ups and downs. While the first two seasons that focused on Clementine were excellent, recent efforts like the Michonne spinoff and A New Frontier have seen a steep fall in quality. The Final Season makes Clementine the protagonist once again, and while that’s a smart choice, I’ve struggled to get excited for the last episodes of the series. Taking the focus away from Clem for so long took my focus away from the series, and it’s hard not to feel burnt out when the past two seasons have been mediocre. Still, I’ve always loved the character of Clementine. I gave the first episode a chance because of that... and I’m happy to see that The Walking Dead is back on track. The first episode is well-written, the new cast is already more likable than the characters from A New Frontier, and some smart improvements are made to the Telltale Formula. The end of Clementine’s journey is off to a strong start, and for fans of the first two seasons of The Walking Dead, it’s a journey worth experiencing.
For a full, spoiler-packed review, read onward. Written by Rick Warren / gfn21 In 2007, a watered-down version of the Death of Superman story arc was used in the animated film Superman: Doomsday. In 2016, Batman vs. Superman: Dawn of Justice also failed to tell this story well, as Henry Cavill’s Superman was both too new to audiences and too poorly written in that film for the moment to stick. This year, though, DC finally pulled it off. The Death of Superman gives the audience reasons to care about its lead character, and it constantly makes them dread what is coming in the film’s final act. By giving Clark Kent plenty of time to shine and using the Justice League to establish the threat of Doomsday, Superman’s inevitable death works. For even a casual Superman fan like myself, I was on the edge of my seat throughout the whole film. When it came time to feel something, I felt it. For anyone who wonders why people love Superman, look no further; this is one of the best portrayals of the character outside of the comics since the Animated Series.
For a spoiler-filled review, read on. |
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